Divinity 2 raining blood
It's entirely possible that I just got lucky with her targeting to start the fight and positions but looking to charm summons seems like it'll go a very long way. As it turns out, that counts for the piercing damage! After that it was just survive one turn and kill her, my fighter did enough damage after that to just gib her. And draw their aggro as well! After that I just used rupture tendon on the boss, since that was my best option, who then decided to fly away from me at max distance.
#Divinity 2 raining blood how to
ANYWAYS charming them gives you temporary allies for two turns (or four if you know how to make a mind maggot grenade) that will attack the other summons for you. Despite them being listed as immune in the examine page, the extra summons also got charmed so idfklol. Charm grenade will charm the non soulbound ones. I had high wits/initiative on my ranger and the blue summons have really bad magic armor. Hit up the vengeance and try some point shuffles, see if you can squeeze a bit better performance out of your guys. Especially if some of your gear is lagging behind.
#Divinity 2 raining blood plus
Plus about that mount in armor almost per equipment piece.
I usually get a 20-30 damage bump on basics with a level, minimum. Is this scripted and always happens? Or are you supposed to/able to stop and kill him? We found Magister Reimond and started the fight with him but he ran off and fled on a ship. We re-loaded after that and got the fuck out of there.Īdditional question about the Blackpits. And that's just the Eternal not her lackeys. Our party was level 13 so we were slightly under level but will that one level really make a difference? I mean we lost one party member after The Eternal's first turn both times. How the fuck are you supposed to beat that? My wife and I tried it a couple of times and got absolutely demolished. The Eternal Aet-whatever (I cannot remember the name) fight in the Blackpits cave. The spellbook crafting is done mainly by combining pairs of books of different schools.
#Divinity 2 raining blood full
I always have a character tasked with carrying a backpack full of all the random crafting shit or things I haven't figured out if it's crafting shit yet. Most random junk does something in crafting. Useful if you're short on funds and long on edibles. Dinners also sell for a not-insignificant amount of early game money. Eat for the stat boost and/or heal if you need it. It's worth carrying foods for the turns you end up with 1 AP left. Combine the cooking fire with most anything edible and you get 'dinner', which boosts strength and heals like 15%. Any cutting implement + branch = arrow shafts. 'Combine with' on a water barrel, and add intestines = water balloon.Īny knife + tooth = shocking arrowhead. Nails + hammer = lockpicks.Īny boots + nails = your boots now make you immune to falling down on ice. There's some funny combos like any hammer + tomato = tomato sauce. Only real downside is the poison will heal undead. The value of the weapon will go up so you can use it on things you plan on vendor trashing. Said poison will help your melee types chip away at magic armor. This does not seem to have a limit of number of uses and is permanent. Your weapon will get a small poison damage bonus added to it. Drop a weapon in the crafting window with it, and combine. If you see an ooze barrel on the ground, take your weapons off.